
Primary skills
Gameplay Systems Design
Combat Systems
Camera Design
Player Controls & Feel
AI Design
Narrative Integration
Performance Optimization
Debugging & Profiling



—Unreal Engine—
Blueprints (Visual Scripting)
Behavior Trees (AI)
AI Controllers & Perception System
Animation Blueprints
State Machines
Materials & Shaders
Niagara (VFX)
Level Design & World Building
Lighting & Optimization
Physics & Collision
UI (UMG)
Input System
Packaging & Build Optimization
—Godot Engine—
GDScript
Scene System
Node Architecture
Signals
2D & 3D Gameplay Systems
AnimationPlayer
UI System
Physics & Collision
Performance Optimization
Export & Builds
—Unity—
C# Gameplay Programming
New Input System
Character Controller
Animator Controller & State Machines
Scriptable Objects
Shader Graph
VFX Graph
Physics (3D / 2D)
AI (NavMesh, State Machines)
UI (Canvas, TMP)
Optimization & Profiling
Audio System
Build & Deployment
Secondary Skills
Traditional drawing & frame-by-frame animation (Krita)
Sprite editing (GIMP)
Sound design & audio editing (Audacity)
3D modeling (Blender)
Video editing & trailers (DaVinci Resolve, CapCut)
Pixel Art (Aseprite)


