I am a Game Developer.
Jean Pierre – GrimHawk

I build immersive worlds where gameplay and narrative go hand in hand.

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My values

Passionate about gameplay and narrative,
I design clear, responsive, and immersive systems
with a constant focus on performance and player experience.

Primary skills

Gameplay Systems Design
Combat Systems
Camera Design
Player Controls & Feel
AI Design
Narrative Integration
Performance Optimization
Debugging & Profiling

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—Unreal Engine—

Blueprints (Visual Scripting)
Behavior Trees (AI)
AI Controllers & Perception System
Animation Blueprints
State Machines
Materials & Shaders
Niagara (VFX)
Level Design & World Building
Lighting & Optimization
Physics & Collision
UI (UMG)
Input System
Packaging & Build Optimization

—Godot Engine—

GDScript
Scene System
Node Architecture
Signals
2D & 3D Gameplay Systems
AnimationPlayer
UI System
Physics & Collision
Performance Optimization
Export & Builds


—Unity—

C# Gameplay Programming
New Input System
Character Controller
Animator Controller & State Machines
Scriptable Objects
Shader Graph
VFX Graph
Physics (3D / 2D)
AI (NavMesh, State Machines)
UI (Canvas, TMP)
Optimization & Profiling
Audio System
Build & Deployment

Secondary Skills

Traditional drawing & frame-by-frame animation (Krita)
Sprite editing (GIMP)
Sound design & audio editing (Audacity)
3D modeling (Blender)
Video editing & trailers (DaVinci Resolve, CapCut)
Pixel Art (Aseprite)

My Projects

Here are some key projects I’ve worked on. (Published on Steam)

My Journey

I began as a web developer before transitioning into game development. After working with Unity, I expanded my expertise by learning Unreal Engine and later Godot, allowing me to gain a broad and versatile understanding of the game development industry. Today, I continue learning every day across multiple engines and technologies.

Web Developer

2021-2022​

Unity

2022-2026

Unreal Engine

2023-2025

Godot Engine

2024-2025

Engines and Technologies

2025-2026​

Overview of my Projects

What Curators say on Steam

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